Wants to know what's over the next hill.
Explorers wander. They find the shortcut, the secret room and the path nobody told them about. They don't love being rushed, and they remember where everything is.
Give them room to wander and a reason to look closely.
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Worth saying yes to. Ratings shown on each.
Open worlds have no natural end. Set the stop before they start, like 'at the next shrine', rather than a timer that goes off mid-discovery.
The other Play Types
Made by a dad of three. Ideas and picks are chosen by hand, and nobody pays to be on this site. Game ratings come from the ESRB and the App Store, so check anything yourself before saying yes.Also from the same dad: Nightlight, tonight's dinner and bedtime in three taps, Halftime, for when the day gets away from you, Pipsqueaks, a card game for you and a little kid, and Sparkle Mic, where kids make songs and send them to family.